COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Design Studio IV
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
MMD 302
Spring
2
6
5
6
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to guide students through an individual and collective practice of digital design. It consists of two medium scale practice based projects that address skills inclusive of visual research, analysis, methodology, aesthetics, materials, context, audience, prototyping, proofing, exhibiting. Design Studio will focus on design methods and design thinking, and will allow students to develop their design sensibilities and practical skills through a series of design exercises. The course will cover individual and group ideation techniques; sketching on paper and using software tools; prototyping approaches, tools, and techniques; and contemporary perspectives on interaction design for common platforms (e.g., web, desktop, tablet, mobile, and beyond). The course will combine readings, lectures, and in-class exercises to convey and reinforce the intellectual content.
Learning Outcomes The students who succeeded in this course;
  • Students will be able demonstrate effective management of their creativity within medium-scale projects from initial concept to final outcome
  • Students will be able to research, analyze and critique of prior dynamic/engaging creative works and demonstrate that knowledge through practical application
  • Students will be able to competently apply software/technical skills to the creation of dynamic/engaging creative works
  • Students will be able to demonstrate an awareness of narrative, storytelling, and time within medium scale projects
  • Students will be able to evaluate, select and work within appropriate media for prototyping and outputing a range of designs
  • Students will be able to critically reflect upon and document development of own designs using a self-defined reflection method (e.g. including blogs, sketchbooks etc).
  • Students will be able to finish and exhibit final designs to a high degree of craftsmanship.
Course Description Design Studio is a practice-based studio course designed to encourage students to produce original and creative medium-scale outcomes within the limits of their imagination and the confines of a target audience/client. Teaching consists of (but is not limited to) tutorials, critics, seminars, lectures, workshops, online discussion and independent study. With weekly submissions, students are expected to bring work for discussion to each class.
Related Sustainable Development Goals

 



Course Category

Core Courses
X
Major Area Courses
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Discussion: course objectives & first project / Discussion: preliminary research Bring work for discussions
2 Evaluation of preliminary research/Field research Bring work for discussions
3 Presentation of three design variations Bring work for discussions
4 Discussion: problem analysis and mindmapping Bring work for discussions
5 Approval & final design development Bring work for discussions
6 Design development Bring work for discussions
7 Mock up submissions Bring work for discussions
8 Discussion: second project / Discussion: preliminary research Bring work for discussions
9 Evaluation of preliminary research/Field research Bring work for discussions
10 Presentation of three design variations Bring work for discussions
11 Discussion: problem analysis and mindmapping Bring work for discussions
12 Approval & final design development Bring work for discussions
13 Design development Bring work for discussions
14 Mock up submissions Bring work for discussions
15 Final submissions of first and second project Final presentation.
16 Review of the Semester
Course Notes/Textbooks

Instructor prepared presentations

Suggested Readings/Materials

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
90
Seminar / Workshop
Oral Exam
Midterm
Final Exam
Total

Weighting of Semester Activities on the Final Grade
2
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
6
Study Hours Out of Class
16
1
16
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
2
18
Seminar / Workshop
Oral Exam
Midterms
Final Exams
    Total
180

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest